The annoyance of video games, a review
I a new title I was excited about, just came out with a demo and predictably was a huge letdown.
The game to which I am referring is The Precinct, on the 14th the released a demo for public pre-alpha testing. I very much applaud this and the game does look excellent. Buuuut, why is an isometric shooter, unplayable on a semi recent AMD 4500U laptop?
The negativity of games
This originally went down a very negative road, so I deleted it and decided to start over, making it constructive instead.
My inherent negativity towards games, comes from decades of disappointment and just overall shitty games, that definitely did not have to be as shitty as they are.
The good in the negative
My negativity comes from a point of me really wanting to see game proliferate, I want to see mass market adoption, I want people even on crummy old Core2Duo's to be able to have a go at it.
Games are the most fun together and the more accessible a game is, the better it performs, the less hardware it needs, the less ram and storage it needs, the more people can play it.
I make it no secret that I mainly still play 10y+ games, in most cases 20y+. I prefer these games, because the gameplay is really well done (more than any modern games) and because I, me, myself, control when I want to play these games with a friend.
What I mean by that, is that a lot of modern games have online lobby systems or always online features as a requirement, which can stop them from working on a good day or even worse, be permanently turned off when the developer feels like it.
My plea to indie developers
Please for all that is holy, make your games performant, small and well balanced. I want to see more titles that I will be happy to play again. I was really excited for The Precinct, from an indie dev and it seems they have done a hell of a job on the game, but if I can't play it, what's the use?
Created 2024-10-16 - Updated 2024-10-17